![]() The Lumbar Joint - Is probably the most confusing joint as it’s hard to control and can make you fall over easily, thats because the lumbar lets you lean to the left or lean to the right. The Chest Joint - This joint works like your pecs but instead of only moving your arm, it helps turn your tori left or right. Clicking the hand directly will change the mode. ![]() Hands - Your hands aren’t a joint but they do have a option to be changed to GRAB mode, so when it is in this rectangle form it will grab the first body part, joint or object that it touches. ![]() Mainly used for changing angles for grabbing. The Wrist Joint - Right before your hands, lets you curl your hands towards you or extend them away from you. The Elbow Joints - As you would expect, and elbow works just like your real elbow, you can contract your elbow towards you or extend it as if you were reaching for something. The Arm Joints - These are your shoulders, and they let you raise your arms up or lower them down to your sides. The Pec Joints - The pecs allow you to move your arms in front of you or behind you, they are a great source for getting power into any punches. The Neck Joint - The neck isn’t really used by most players but it has the ability to make your head lean forward or lean backwards. So starting from the top of our Tori we have Each joint has all of states but those last two are specific to the joint itself. The other two states that joints have will allow you to do most of your moves, these are directional states and they oppose each other, meaning one will Raise a arm and the other state will lower it. In general it is easier to dismember someone who has joints in Hold, that’s because when you relax a joint it can absorb most of the impact. Relax is the opposite of that as it makes that joint soft and it will move around freely depending on the angle your tori is at. Hold is when a joint becomes stiff as if you are hardening that part of the body. Each victory will award you with points which you can trade in at the virtual store for new skills and features for your virtual character.As such, it is extremely important for you to learn and understand how your character moves and reacts to the different joints being changed.Īll joints have 4 states, the main two are called Hold and Relax. The best part of the game is, without a doubt, the possibility of being able to play online with other players. Not suitable for children, Toribash doesn’t let a single drop of blood go to waste, splashing it all over the screen. You can continue making moves as long as you have animation frames left over.ĭon’t be shocked if you see your opponent’s head or arms go flying through the air after you carry out a lethal combo. This is a new concept in martial arts combat games in which you control the joints in a virtual character to make him carry out impossible moves.Īs you combine relaxing and contracting different muscles and joints, the character's limbs respond accordingly by moving whichever way you want them to move.īy combining several moves, you’ll be able to carry out spectacular locks and chokeholds that could end up dismembering your opponent. Toribash won’t be providing you with that kind of fun. Don’t expect amazing graphics, or great playability.
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